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Some say that Turtle People are as old as the world. They move slowly, bearing the weight of their ancestral shells with a sturdiness and sagacity that only great age can bring. Often reflective, occasionally moribund, Turtle People relish quiet solitude but will tolerate the company of “fast folk" (a pejorative) if it means they have something interesting to add to today's journal entry. 

Possessions:

  •  Ancestral shell (damage as Shield, counts as Modestly Armoured).
  •  Shell wax.
  •  Very large journal, almost full.
  •  Quill and ink.

ADVANCED SKILLS:

4 Patience

3 Awareness

2 Strength

2 Ancestral shell fighting

2 Journaling

SPECIAL

You may spend an action to Consider a target. When using your Ancestral Shell you gain +1 to your damage roll for each time you Considered the opponent you are damaging. 

Your journal contains centuries worth of experiences. You may spend d66 hours and Test Your Luck to locate an anecdote that is relevant to your current situation. 

Turtle Person is an independent production by Matt Umland and Joe Banner and is not affiliated with the Melsonian Arts Council.


Turtle Person image by Joe Banner

ATTRIBUTION: Matt Umland & Joe Banner

URL: https://www.mattumland.dev/

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMatt Umland

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Click download now to get access to the following files:

Turtle Person.pdf 263 kB
Turtle Person.txt 1.1 kB

Comments

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Love how, thanks to the d66, looking through the journal takes a minimum of 11 hours.

Turtle people are patient and meticulous.